# gl/quad
Push quad: 4×(x y z) color
## Syntax
[gl/quad arg1 arg2 arg3 arg4 arg5 arg6 arg7 arg8 arg9 arg10 arg11 arg12 arg13]
[gl/quad arg1 arg2 arg3 arg4 arg5 arg6 arg7 arg8 arg9 arg10 arg11 arg12 arg13]