# gl/triangle
Push triangle: x0 y0 z0 x1 y1 z1 x2 y2 z2 color
## Syntax
[gl/triangle arg1 arg2 arg3 arg4 arg5 arg6 arg7 arg8 arg9 arg10]
[gl/triangle arg1 arg2 arg3 arg4 arg5 arg6 arg7 arg8 arg9 arg10]