# scene/node-get
Return a map describing a world-layer node, or `nil` if no node has
that id.
## Syntax
[scene/node-get id]
## Returns
%{ id n
kind :rect|:line|:circle|:image
x n # primary anchor x
y n # primary anchor y
w n # width / diameter / line dx
h n # height / diameter / line dy
opacity n
z n
visible bool
tag "..." }
For `:line` nodes `w` and `h` are the delta to the second endpoint.
For `:circle` nodes `w` and `h` both equal the diameter.
## Example
set node [scene/node-get $id] [draw/text $ctx 0 0 [str "x=" $node~x " y=" $node~y]]
## See Also
`scene/node-set`, `scene/add`, `scene/count`