# scene/node-get Return a map describing a world-layer node, or `nil` if no node has that id. ## Syntax
[scene/node-get id]
## Returns
%{ id      n
   kind    :rect|:line|:circle|:image
   x       n           # primary anchor x
   y       n           # primary anchor y
   w       n           # width / diameter / line dx
   h       n           # height / diameter / line dy
   opacity n
   z       n
   visible bool
   tag     "..." }
For `:line` nodes `w` and `h` are the delta to the second endpoint. For `:circle` nodes `w` and `h` both equal the diameter. ## Example
set node [scene/node-get $id]
[draw/text $ctx 0 0 [str "x=" $node~x " y=" $node~y]]
## See Also `scene/node-set`, `scene/add`, `scene/count`